Weekly Wrap-up #119
This has been a very quiet week of development due to overload at the “day job”. I have been working on many of the needed NPC characters for the next chapter though and have almost all of the completed (at least rough drafts).
For those that didn’t catch it yet, I recently finished up my year-end blog for year #3.
Unfortunately, code wise, only a couple of things got changed this week:
- Minor map fix in forest
- Minor adjustment to animation drawing speeds on slower frame rates.