Weekly Wrap-up #116
This week I finally made progress with the iOS port that has been taking up most of my time lately. I was able to play through start-to-end this week without it running into memory issues on an iPhone 5 (which has more memory limitations than newer models). Unfortunately I can’t go any older than that, but it should be a good starting point I think.
I have a few other minor changes that I want to do before I do an official “first mobile” release, but it is looking better now.
Here’s the short list of what was done this week:
- Player was able to move before mage joined party.
- Made many changes to the loading screens in an attempt to reduce crackling for iOS specific.
- Continued efforts to manage memory in ways that iOS prefers (but not needed on other devices)
- Merged many of the original layers of the forest map to reduce memory consumption and slightly improve loading times.