New UI – Round 2
After some feedback yesterday on the new UI it was decided that most liked the old version better (myself included)
The major reason I wanted to update it was because of the pixelated look (which looks good by itself, but not against the combat backgrounds/characters).
So, this time I decided to take the same layout of the original and make it match better to the style of the combat area.
Here’s what I’ve come up instead: