New sound effects and combat animating

This week I decided to change how character combat animations are provided. Previously a single attack only had one type of animation assigned to it (ie: chop, thrust, slash etc). Now, when the character goes to attack, the game randomly chooses from a list of available animations to show. This allows a much better variation during combat.

This idea stemmed from our new sound effects that have started trickling in this week since each of them also provided variations of attacks and I wanted to be able to use as many as possible.

I actually like how it turned out so will likely update many more weapons to use this variation.

New attack sound effects and animation combinations
New attack sound effects and animation combinations

 

Day/Night Cycle
Weekly Wrap-up #83

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