New impact animations

I’ve been working diligently the last few weeks focusing mostly on polishing of UI components, minor mechanical fixes and tons of new sounds.

Unfortunately most of the changes didn’t have any visual change that could be shown. I did however make one change this week that included updating the impact animations used when you physically attack an enemy.

Here’s a little GIF showing the new animations:

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Weekly Wrap-up #107
Weekly Wrap-up #108

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