As a quick side track I started looking at some map/tile generation using the Perlin Noise algorithm.
I ended up creating a quick map generator program that gives me a quick visual concept of a tile map design. Basically the plan is that I’d save out the image then load it into Tiled as a background layer then use the proper images there to create a nice looking map.
I could probably spend a whole lot more time on this and get it to the point where there would be far less manual use in Tiled, but since this was just a side track I’ll leave it where it is for now. If I find I really like it and want to spend more time on it, I can certainly revisit it.
For now, here’s a quick screen shot of what the results looks like: