In game, debugging

Recently I had introduced a way to manipulate a “binary” version of the game in order to allow for testers to use various parts without requiring builds.

Today I expanded on that a bit more and created an on-screen debugging window that provides some of the optional fields from the debugging configuration mentioned above. Not all options will be available, but I will expand on this further as needed.

The biggest feature of this however is the ability to be able to use the enemy combatants like you can with playable combatants. Using the same action windows etc. This should help with testing of their AI and custom spells, features etc.

Here’s a quick glimpse:

Debug/Testing Window

Custom animations
Enhance Effect Animations