Counter-attacked by my own code…

Well, what I thought was going to be a “quick and easy” implementation of the new combat sequences after the first couple days going so well has turned into a nightmare of timing and animation issues. On a good note, I’m getting really close to getting things back into order.

I sped up the animations and movement speeds today, it might be a bit too fast, although at least entertaining after such a long haul !

It works!
First preview of combat sequences