Alpha Preview #1

Finally have enough visual aspects completed that I’m going to start showing off a few things.

I’ve introduced the initial implementation for attack sequences, AI through decision trees and an initial UI for managing playable characters.

At this point, I’ll let the video’s speak for themselves!

 

Basic Combat Demo

Quick demo of basic menus and combat “action” using movement and attack effects.







Alpha Preview #1: Basic Combat Demo

Alpha Preview #1: Basic Combat Demo


 

Combat Enemy AI – Small Screen

Showing combat with player menu interaction and monster AI making their choices.Also shows how the battle is paused while the menu’s are open.







Alpha Preview #1: Combat Enemy AI - Small Screen

Alpha Preview #1: Combat Enemy AI – Small Screen


 

Combat Dual AI – Small Screen

Showing combat with both sides using AI to make their attack decisions.







Alpha Preview #1: Combat Dual AI - Small Screen

Alpha Preview #1: Combat Dual AI – Small Screen


 

Combat Dual AI – Large Screen

Showing combat with both sides using AI to make their attack decisions.







Alpha Preview #1: Combat Dual AI - Large Screen

Alpha Preview #1: Combat Dual AI – Large Screen